Re: CGFloat and literal floats in Swift
Re: CGFloat and literal floats in Swift
- Subject: Re: CGFloat and literal floats in Swift
- From: Quincey Morris <email@hidden>
- Date: Sun, 26 Jul 2015 23:34:14 +0000
On Jul 26, 2015, at 16:29 , Rick Mann <email@hidden> wrote:
>
> addArc(CGPoint(x: 0, y: 0), 50.0, 0.0, M_PI)
The problem in this case is that M_PI is a Double variable in Swift, not a compile time constant like in Obj-C. You will unfortunately have to wrap it in CGFloat(), then the constants should work fine.
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