Re: BOOL parameter passed as nil object
Re: BOOL parameter passed as nil object
- Subject: Re: BOOL parameter passed as nil object
- From: Carl Hoefs <email@hidden>
- Date: Fri, 22 Apr 2016 16:12:34 -0700
Yes, CFRunLoopPerformBlock: works well!
Thanks,
-Carl
> On Apr 22, 2016, at 4:09 PM, Clark Cox <email@hidden> wrote:
>
> If you really need the block to run in specific runloop modes, you can use CFRunLoopPerformBlock:
>
>
>
> CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
> //Code to be performed on main thread
> });
>
>
>> On Apr 22, 2016, at 16:00, Carl Hoefs <email@hidden> wrote:
>>
>> On Apr 22, 2016, at 2:57 PM, Quincey Morris <email@hidden> wrote:
>>>
>>> If you must use performSelector, then you can write your own glue method that takes an object parameter and invokes the API that takes the scalar parameter.
>>
>> -performSelectorOnMainThread:withObject:waitUntilDone:modes: can handle NSRunLoopCommonModes, such as to ensure an animation continues to run in all run loop common modes. Does the block+GCD+dispatch_async approach support this, or is this a case where -performSelector: should be used?
>>
>> -Carl
>>
>>
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