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Re: "Non-linear"?
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Re: "Non-linear"?


  • Subject: Re: "Non-linear"?
  • From: Mo <email@hidden>
  • Date: Tue, 7 Oct 2008 15:54:31 -0700



Mike,

I believe that there has been a terminological misunderstanding. I'm almost
certain that what the Adobe person was referring to were working spaces that
are *visually linear*, as well as *perceptually uniform*.

And I am sure this is what they meant as well, but it came across as a bad descriptor and I used it - and it threw the topic into a stock market tail spin_;o)





"Visually linear" means that equal steps in the color space are perceived as
equal steps by the human observer. "Perceptually uniform" means that an
equal amount of change in a color space (in lightness, for example) is
*perceived* as equal regardless of where it takes place within the confines
of that color space.

Yes, understand and agree.


But in no way does this mean that the working space must have a linear
*gamma* (also called "Tonal Response Curve", or TRC). Visually linear is not
equal to gamma-linear (TRC = 1.0). As a matter of fact, human vision is far
from linear, and instead functions more along a logarithmic curve. (The L*
in Lab is an attempt to model the way human visual perception works, and is
not very far from gamma 2.2.)

Yea, try and tell that to Timo_;o)

But there are arguments that are pro and con to working in a linear 1.0 color space and I'm intrigued by the argument like many others that fall into his teachings, but I do know what does and does not work. I'm just pondering his logic of the subject to be honest as to ascertain the true viability of working in a linear 1.0 space and for what purpose.


"Better" is not applicable. What is "better" in a given instance depends on
how the image was created and which is its intended use.

Better in the sense that what is best to find the optimal RGB working space for editing and not a source space for converting to another color space - but it could be both.


mo




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