Re: "Non-linear"?
Re: "Non-linear"?
- Subject: Re: "Non-linear"?
- From: Marco Ugolini <email@hidden>
- Date: Tue, 07 Oct 2008 18:41:23 -0700
- Thread-topic: "Non-linear"?
In a message dated 10/7/08 3:54 PM, Mo wrote:
> Yea, try and tell that to Timo_;o)
Well, let's keep this discussion within the confines of rational humans...
<g>
> But there are arguments that are pro and con to working in a linear
> 1.0 color space and I'm intrigued by the argument like many others
> that fall into his teachings, but I do know what does and does not
> work. I'm just pondering his logic of the subject to be honest as to
> ascertain the true viability of working in a linear 1.0 space and for
> what purpose.
Oh, I won't put my feet in that swamp... :-)
I would read how others feel about Timo's peculiar views, but I'll refrain
from being part of the exchanges. It's too much like religion or politics or
other hot-button issues, where people end up talking past one another,
shouting, and even worse.
> Better in the sense that what is best to find the optimal RGB working
> space for editing and not a source space for converting to another
> color space - but it could be both.
sRGB and AdobeRGB are both good spaces to edit as well as perform color
conversions. Neither is inherently "better" than the other at either task.
Again, it's a decision that must be made according to the nature of the
work, the destination of the finished art, and the comfort level and
expectations of the user. In other words, an informed decision that cannot
be prejudged before all the elements have been considered.
Marco Ugolini
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