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Re: Audio Input AudioUnit?
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Re: Audio Input AudioUnit?


  • Subject: Re: Audio Input AudioUnit?
  • From: James McCartney <email@hidden>
  • Date: Sun, 10 Jun 2001 10:02:36 -0500

on 6/9/01 5:45 PM, email@hidden at email@hidden wrote:

> Is there a reason that there is no AudioUnit defined to represent audio
> input from an audio device (namely the default audio input port)? Is
> there a reason why I shouldn't create my own? Has anyone already done
> this? The examples I've found seem to suggest that the audio sources in
> an AUGraph are usually a synth or some other generative AudioUnit, but
> what about audio-in?

I am also curious about this. However one thing to be aware of is with the
"pull" model you are timed by the output device, but the input device could
be getting samples based on a different clock, i.e. it is "pushing". So if
the input and output are on separate clocks you have a problem.


--- james mccartney email@hidden <http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.10.sea.hqx>


  • Follow-Ups:
    • Re: Audio Input AudioUnit?
      • From: Bill Stewart <email@hidden>
References: 
 >Audio Input AudioUnit? (From: email@hidden)

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