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Re: Downloadable sounds with MusicDevice -- does it work?
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Re: Downloadable sounds with MusicDevice -- does it work?


  • Subject: Re: Downloadable sounds with MusicDevice -- does it work?
  • From: Kurt Revis <email@hidden>
  • Date: Thu, 13 Sep 2001 12:24:31 -0700

On Thursday, September 13, 2001, at 11:56 AM, Chris Rogers wrote:
Try uninitializing the synth, calling AudioUnitSetProperty(),
then reinitializing the synth (with AudioUnitInitialize() ).
I believe this should work for the version of the synth you have.
In our upcoming release, it should no longer be necessary to do
this. As a general rule, however, AudioUnits need to have properties
set BEFORE they are initialized. If in doubt, follow this rule.

Right, that makes sense. I didn't even realize you could do anything to an audio unit before it was initialized. Anyway, I just tried setting the parameter before calling AUGraphInitialize(), and it worked fine.

Thanks!


References: 
 >Re: Downloadable sounds with MusicDevice -- does it work? (From: Chris Rogers <email@hidden>)

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