Re: Downloadable sounds with MusicDevice -- does it work?
Re: Downloadable sounds with MusicDevice -- does it work?
- Subject: Re: Downloadable sounds with MusicDevice -- does it work?
- From: Kurt Revis <email@hidden>
- Date: Thu, 13 Sep 2001 12:24:31 -0700
On Thursday, September 13, 2001, at 11:56 AM, Chris Rogers wrote:
Try uninitializing the synth, calling AudioUnitSetProperty(),
then reinitializing the synth (with AudioUnitInitialize() ).
I believe this should work for the version of the synth you have.
In our upcoming release, it should no longer be necessary to do
this. As a general rule, however, AudioUnits need to have properties
set BEFORE they are initialized. If in doubt, follow this rule.
Right, that makes sense. I didn't even realize you could do anything to
an audio unit before it was initialized. Anyway, I just tried setting
the parameter before calling AUGraphInitialize(), and it worked fine.
Thanks!