Re: Downloadable sounds with MusicDevice -- does it work?
Re: Downloadable sounds with MusicDevice -- does it work?
- Subject: Re: Downloadable sounds with MusicDevice -- does it work?
- From: Chris Rogers <email@hidden>
- Date: Thu, 13 Sep 2001 11:56:31 -0700
Try uninitializing the synth, calling AudioUnitSetProperty(),
then reinitializing the synth (with AudioUnitInitialize() ).
I believe this should work for the version of the synth you have.
In our upcoming release, it should no longer be necessary to do
this. As a general rule, however, AudioUnits need to have properties
set BEFORE they are initialized. If in doubt, follow this rule.
Certain properties are a bit more relaxed and may be changed dynamically
while the AudioUnit is already initialized.
We are aware that we need better documentation on such fine points...
Good Luck!
Chris Rogers
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