• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Downloadable sounds with MusicDevice -- does it work?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Downloadable sounds with MusicDevice -- does it work?


  • Subject: Re: Downloadable sounds with MusicDevice -- does it work?
  • From: Chris Rogers <email@hidden>
  • Date: Thu, 13 Sep 2001 11:56:31 -0700

Try uninitializing the synth, calling AudioUnitSetProperty(),
then reinitializing the synth (with AudioUnitInitialize() ).
I believe this should work for the version of the synth you have.
In our upcoming release, it should no longer be necessary to do
this. As a general rule, however, AudioUnits need to have properties
set BEFORE they are initialized. If in doubt, follow this rule.
Certain properties are a bit more relaxed and may be changed dynamically
while the AudioUnit is already initialized.

We are aware that we need better documentation on such fine points...

Good Luck!
Chris Rogers

--


  • Follow-Ups:
    • Re: Downloadable sounds with MusicDevice -- does it work?
      • From: Brian Willoughby <email@hidden>
    • Re: Downloadable sounds with MusicDevice -- does it work?
      • From: Kurt Revis <email@hidden>
References: 
 >Downloadable sounds with MusicDevice -- does it work? (From: Kurt Revis <email@hidden>)

  • Prev by Date: Downloadable sounds with MusicDevice -- does it work?
  • Next by Date: Re: Downloadable sounds with MusicDevice -- does it work?
  • Previous by thread: Downloadable sounds with MusicDevice -- does it work?
  • Next by thread: Re: Downloadable sounds with MusicDevice -- does it work?
  • Index(es):
    • Date
    • Thread