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Re: Clarification of Write-only AudioUnit parameters
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Re: Clarification of Write-only AudioUnit parameters


  • Subject: Re: Clarification of Write-only AudioUnit parameters
  • From: Michael Ashton <email@hidden>
  • Date: Tue, 3 Dec 2002 13:16:15 -0700

On Tuesday, December 3, 2002, at 12:53 PM, Chris Rogers wrote:

The only reason I could think of for a parameter to be write-only is a
case where the value of the parameter ONLY has meaning at the instant
when the parameter is set.
[...]

A parameter like this isn't really a parameter: it's a command. A write-only parameter could be seen as an alternative way to instruct an AU to do something. Whether this is a useful paradigm for AUs, I don't know.

In any case, I think it's fair to say that write-only parameters
would be fairly rare in actual practice. Any generic UI, like the
Apple generic AudioUnitView would want to completely ignore them.
[...]

Probably so. But consider a write-only parameter which actually implements a command. Suppose the value written to the parameter has no meaning, but the action of writing to the parameter causes something to happen. A good representation of this in a generic UI might be a simple button.

Another possibility is a write-only parameter whose value does have meaning; and also, the action of writing to the parameter causes something to happen. Then a good representation might be a value selector next to a button.

----
Michael Ashton <email@hidden>
"Turning off Rendezvous to improve security is like having a company policy that every employee will be hit in the face with a baseball bat every day when they come to work in the morning, to discourage thieves."
-- Stuart Cheshire, the Rendezvous FAQ
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 >Re: Clarification of Write-only AudioUnit parameters (From: Chris Rogers <email@hidden>)

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