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Re: SOT: performance
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Re: SOT: performance


  • Subject: Re: SOT: performance
  • From: Marc Poirier <email@hidden>
  • Date: Tue, 17 Dec 2002 22:52:49 +0100 (CET)

> Yes, it's a problem of gcc (or jam ?), especially when you are building
> C++ files. For plain C it's much faster and for Objective-C it's fast
> enough, I think. I don't know what Apple did with the gcc, but on the
> old Mac OS X Server 1.x is was about 12 times faster (as it is on other
> operating systems). Anyway, to speed up the compiler, I'd highly
> recommend to use precompiled header files. With our Carbon projects
> compiling takes half of the time since we are using this, though it is
> still about 5 to 10 times slower than the same project compiled with
> CodeWarrior.
>
> IMO Apple should fix this asap, compiling mid size projects is not fun
> at the moment.

I have one AU project at the moment that has millions of lines of library
code (for preset data). It seriously takes hours to build in Project
Builder and about 3 to 4 minutes in CW... And come to think of it, all of
the library code is plain C, not C++. Anyway, that's the biggest
difference I've seen yet between two projects!

Marc
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References: 
 >Re: SOT: performance (From: Carsten Gehle <email@hidden>)

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