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Re: Cocoa And AudioUnits
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Re: Cocoa And AudioUnits


  • Subject: Re: Cocoa And AudioUnits
  • From: Andre Lipinski <email@hidden>
  • Date: Wed, 20 Mar 2002 14:45:00 -0500

On Wednesday, March 20, 2002, at 02:27 PM, Jeremy Jurksztowicz wrote:

Hi,

I have made a cocoa program using the HAL coreaudio system, but would like to use AudioUnits instead. However I cannot find any examples on how to integrate them.
In the coreaudio example folder on the dev CD, there is an example which uses the following loop:

while (1)
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1, false);

This won't work for apparent reasons. Are there any examples on how to use AudioUnits with cocoa, or is there a way to modify the example program to work with a cocoa UI?

Don't use that! Check out the Java examples, the Obj-C versions will be little different. There's some documentation too, should be enough to get going. Be persistent!

Andre.
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References: 
 >Cocoa And AudioUnits (From: Jeremy Jurksztowicz <email@hidden>)

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