Re: Cocoa And AudioUnits
Re: Cocoa And AudioUnits
- Subject: Re: Cocoa And AudioUnits
- From: Andre Lipinski <email@hidden>
- Date: Wed, 20 Mar 2002 14:45:00 -0500
On Wednesday, March 20, 2002, at 02:27 PM, Jeremy Jurksztowicz wrote:
Hi,
I have made a cocoa program using the HAL coreaudio system, but would
like to use AudioUnits instead. However I cannot find any examples on how
to integrate them.
In the coreaudio example folder on the dev CD, there is an example which
uses the following loop:
while (1)
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1, false);
This won't work for apparent reasons. Are there any examples on how to
use AudioUnits with cocoa, or is there a way to modify the example
program to work with a cocoa UI?
Don't use that! Check out the Java examples, the Obj-C versions will be
little different. There's some documentation too, should be enough to get
going. Be persistent!
Andre.
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