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Cocoa And AudioUnits
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Cocoa And AudioUnits


  • Subject: Cocoa And AudioUnits
  • From: Jeremy Jurksztowicz <email@hidden>
  • Date: Wed, 20 Mar 2002 14:27:15 -0500

Hi,

I have made a cocoa program using the HAL coreaudio system, but would like to use AudioUnits instead. However I cannot find any examples on how to integrate them.
In the coreaudio example folder on the dev CD, there is an example which uses the following loop:

while (1)
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1, false);

This won't work for apparent reasons. Are there any examples on how to use AudioUnits with cocoa, or is there a way to modify the example program to work with a cocoa UI?

Thanks.
Jeremy Jurksztowicz
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