Cocoa And AudioUnits
Cocoa And AudioUnits
- Subject: Cocoa And AudioUnits
- From: Jeremy Jurksztowicz <email@hidden>
- Date: Wed, 20 Mar 2002 14:27:15 -0500
Hi,
I have made a cocoa program using the HAL coreaudio system, but would
like to use AudioUnits instead. However I cannot find any examples on
how to integrate them.
In the coreaudio example folder on the dev CD, there is an example which
uses the following loop:
while (1)
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1, false);
This won't work for apparent reasons. Are there any examples on how to
use AudioUnits with cocoa, or is there a way to modify the example
program to work with a cocoa UI?
Thanks.
Jeremy Jurksztowicz
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