Re: Cocoa And AudioUnits
Re: Cocoa And AudioUnits
- Subject: Re: Cocoa And AudioUnits
- From: email@hidden
- Date: Wed, 20 Mar 2002 13:25:29 -0800
Jeremy Jurksztowicz writes:
>
>
This won't work for apparent reasons. Are there any examples on how to
>
use AudioUnits with cocoa, or is there a way to modify the example
>
program to work with a cocoa UI?
There are some Apple examples that have Cocoa UIs written in Java.
If you want a C/Objective-C example, I've been working on a
Objective-C wrapper around AudioUnits:
http://www.mat.ucsb.edu/~c.ramakr/craudiounits.html
The CRRenderSin example takes the example code you refered to and puts
a Cocoa GUI on it.
BTW, if you grab that code now, you should check back in a week or
so. I've got some improvements (i'm getting AUGraph stuff wrapped),
bug fixes (fixed that problem that prevented prebinding apps built
against CRAudioUnits), plus, I added the BSD license to the code. I
will post that soon.
You may find this to be a useful link for more sample code:
http://www.mat.ucsb.edu:8000/CoreAudio
- sekhar
--
C. Ramakrishnan email@hidden
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