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Re: Cocoa And AudioUnits
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Re: Cocoa And AudioUnits


  • Subject: Re: Cocoa And AudioUnits
  • From: email@hidden
  • Date: Wed, 20 Mar 2002 13:25:29 -0800

Jeremy Jurksztowicz writes:
>
> This won't work for apparent reasons. Are there any examples on how to
> use AudioUnits with cocoa, or is there a way to modify the example
> program to work with a cocoa UI?

There are some Apple examples that have Cocoa UIs written in Java.

If you want a C/Objective-C example, I've been working on a
Objective-C wrapper around AudioUnits:

http://www.mat.ucsb.edu/~c.ramakr/craudiounits.html

The CRRenderSin example takes the example code you refered to and puts
a Cocoa GUI on it.

BTW, if you grab that code now, you should check back in a week or
so. I've got some improvements (i'm getting AUGraph stuff wrapped),
bug fixes (fixed that problem that prevented prebinding apps built
against CRAudioUnits), plus, I added the BSD license to the code. I
will post that soon.

You may find this to be a useful link for more sample code:
http://www.mat.ucsb.edu:8000/CoreAudio

- sekhar

--
C. Ramakrishnan email@hidden
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References: 
 >Cocoa And AudioUnits (From: Jeremy Jurksztowicz <email@hidden>)

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