Re: Crashing when loading 3rd party AU
Re: Crashing when loading 3rd party AU
- Subject: Re: Crashing when loading 3rd party AU
- From: Bill Stewart <email@hidden>
- Date: Thu, 17 Oct 2002 10:49:05 -0700
Now this is a very strange stack trace indeed - how come the AU is ending up
in the AAC Decoder - and it looks like its meant to be there???
Are these problems fixed with Marc's new versions of his AUs? Was it those
units that were crashing...
Bill
on 16/10/02 2:33 PM, Robert Grant wrote:
>
I'm consistently crashing with third party AUs in the following manner
>
- naturally I'm clueless. I've loaded all the Apple AU2 units without
>
trouble.:
>
>
>
#0 0x02d6e584 in
>
ACMP4AACDecoder::SetCurrentInputFormat(AudioStreamBasicDescription
>
const&) ()
>
#1 0x02d6f7c4 in ACMP4Codec::Initialize(AudioStreamBasicDescription
>
const*, AudioStreamBasicDescription const*, void const*, unsigned long)
>
()
>
#2 0x02d6e4c8 in
>
ACMP4AACDecoder::Initialize(AudioStreamBasicDescription const*,
>
AudioStreamBasicDescription const*, void const*, unsigned long) ()
>
#3 0x02d7a104 in long
>
ACCodecDispatch<ACMP4AACDecoder>(ComponentParameters*,
>
ACMP4AACDecoder*) ()
>
#4 0x91eb0c58 in AudioUnitGetProperty ()
>
#5 0x01fd3a48 in AUBase::SetConnection(AudioUnitConnection const&) ()
>
#6 0x01fd2734 in AUBase::DispatchSetProperty(unsigned long, unsigned
>
long, unsigned long, void const*, unsigned long) ()
>
#7 0x01fefdd4 in AUBase::ComponentEntryDispatch(ComponentParameters*,
>
AUBase*) ()
>
#8 0x01fd6adc in
>
AUGenericOutput::ComponentEntryDispatch(ComponentParameters*,
>
AUGenericOutput*) ()
>
#9 0x0202a9e0 in
>
ComponentEntryPoint<DefaultOutputAU>::Dispatch(ComponentParameters*,
>
DefaultOutputAU*) ()
>
#10 0x91eb0ca0 in AudioUnitSetProperty ()
>
#11 0x93b67360 in
>
AudioUnitGraph::ConnectAudioUnit(AudioUnitNodeConnection&) ()
>
#12 0x93b67228 in AudioUnitGraph::DoMakeConnection(long, unsigned long,
>
long, unsigned long) ()
>
#13 0x93b66d1c in AudioUnitGraph::ProcessLiveEvents() ()
>
#14 0x93b67c88 in AudioUnitGraph::HandleRenderNotify(bool, unsigned
>
long, unsigned long, AudioTimeStamp const*, unsigned long, void*) ()
>
#15 0x93b67bf4 in AudioUnitGraph::GraphRenderCallback_NEW(void*,
>
unsigned long*, AudioTimeStamp const*, unsigned long, unsigned long,
>
AudioBufferList*) ()
>
#16 0x01fd3648 in AUBase::DoRender(unsigned long&, AudioTimeStamp
>
const&, unsigned long, unsigned long, AudioBufferList&) ()
>
#17 0x01fd8844 in AUHAL::AUIOProc(unsigned long, AudioTimeStamp const*,
>
AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*,
>
AudioTimeStamp const*, void*) ()
>
#18 0x905d320c in XBasicDevice::CallIOProcs(AudioTimeStamp const*,
>
AudioTimeStamp const*, AudioTimeStamp const*) ()
>
#19 0x905d1f18 in XThreadedDevice::HandleIO(AudioTimeStamp const&,
>
bool) ()
>
#20 0x905d1a3c in XThreadedDevice::IOThread() ()
>
#21 0x905e9528 in XThreadedDevice::IOThreadEntry(void*) ()
>
#22 0x905e2cac in CAPThread::Entry(CAPThread*) ()
>
#23 0x90021428 in _pthread_body ()
>
>
Thanks for any help.
>
>
Robert.
>
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