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Re: Crashing when loading 3rd party AU
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Re: Crashing when loading 3rd party AU


  • Subject: Re: Crashing when loading 3rd party AU
  • From: Bill Stewart <email@hidden>
  • Date: Thu, 17 Oct 2002 10:49:05 -0700

Now this is a very strange stack trace indeed - how come the AU is ending up
in the AAC Decoder - and it looks like its meant to be there???

Are these problems fixed with Marc's new versions of his AUs? Was it those
units that were crashing...

Bill

on 16/10/02 2:33 PM, Robert Grant wrote:

> I'm consistently crashing with third party AUs in the following manner
> - naturally I'm clueless. I've loaded all the Apple AU2 units without
> trouble.:
>
>
> #0 0x02d6e584 in
> ACMP4AACDecoder::SetCurrentInputFormat(AudioStreamBasicDescription
> const&) ()
> #1 0x02d6f7c4 in ACMP4Codec::Initialize(AudioStreamBasicDescription
> const*, AudioStreamBasicDescription const*, void const*, unsigned long)
> ()
> #2 0x02d6e4c8 in
> ACMP4AACDecoder::Initialize(AudioStreamBasicDescription const*,
> AudioStreamBasicDescription const*, void const*, unsigned long) ()
> #3 0x02d7a104 in long
> ACCodecDispatch<ACMP4AACDecoder>(ComponentParameters*,
> ACMP4AACDecoder*) ()
> #4 0x91eb0c58 in AudioUnitGetProperty ()
> #5 0x01fd3a48 in AUBase::SetConnection(AudioUnitConnection const&) ()
> #6 0x01fd2734 in AUBase::DispatchSetProperty(unsigned long, unsigned
> long, unsigned long, void const*, unsigned long) ()
> #7 0x01fefdd4 in AUBase::ComponentEntryDispatch(ComponentParameters*,
> AUBase*) ()
> #8 0x01fd6adc in
> AUGenericOutput::ComponentEntryDispatch(ComponentParameters*,
> AUGenericOutput*) ()
> #9 0x0202a9e0 in
> ComponentEntryPoint<DefaultOutputAU>::Dispatch(ComponentParameters*,
> DefaultOutputAU*) ()
> #10 0x91eb0ca0 in AudioUnitSetProperty ()
> #11 0x93b67360 in
> AudioUnitGraph::ConnectAudioUnit(AudioUnitNodeConnection&) ()
> #12 0x93b67228 in AudioUnitGraph::DoMakeConnection(long, unsigned long,
> long, unsigned long) ()
> #13 0x93b66d1c in AudioUnitGraph::ProcessLiveEvents() ()
> #14 0x93b67c88 in AudioUnitGraph::HandleRenderNotify(bool, unsigned
> long, unsigned long, AudioTimeStamp const*, unsigned long, void*) ()
> #15 0x93b67bf4 in AudioUnitGraph::GraphRenderCallback_NEW(void*,
> unsigned long*, AudioTimeStamp const*, unsigned long, unsigned long,
> AudioBufferList*) ()
> #16 0x01fd3648 in AUBase::DoRender(unsigned long&, AudioTimeStamp
> const&, unsigned long, unsigned long, AudioBufferList&) ()
> #17 0x01fd8844 in AUHAL::AUIOProc(unsigned long, AudioTimeStamp const*,
> AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*,
> AudioTimeStamp const*, void*) ()
> #18 0x905d320c in XBasicDevice::CallIOProcs(AudioTimeStamp const*,
> AudioTimeStamp const*, AudioTimeStamp const*) ()
> #19 0x905d1f18 in XThreadedDevice::HandleIO(AudioTimeStamp const&,
> bool) ()
> #20 0x905d1a3c in XThreadedDevice::IOThread() ()
> #21 0x905e9528 in XThreadedDevice::IOThreadEntry(void*) ()
> #22 0x905e2cac in CAPThread::Entry(CAPThread*) ()
> #23 0x90021428 in _pthread_body ()
>
> Thanks for any help.
>
> Robert.
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  • Follow-Ups:
    • Re: Crashing when loading 3rd party AU
      • From: Doug Wyatt <email@hidden>
References: 
 >Crashing when loading 3rd party AU (From: Robert Grant <email@hidden>)

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