Re: Playing Multiple AUNodes in a AUGraph
Re: Playing Multiple AUNodes in a AUGraph
- Subject: Re: Playing Multiple AUNodes in a AUGraph
- From: Chris Reed <email@hidden>
- Date: Wed, 23 Oct 2002 14:38:24 -0500
On Wednesday, October 23, 2002, at 10:08 am, Robert Grant wrote:
I don't believe you can have multiple OutputUnits in the same graph.
However there's
no limit to the number of graphs in an app. My Rax app has a graph per
rack.
Another approach is to use subgraphs and then mix them together before
sending to
the result to the Output. However I believe that the general purpose
mixer is still a
V1 unit? FindUnits doesn't get me any matches with a component type of
kAudioUnitType_Mixer.
Speaking of this (Bill? are you listening? ;), how is one supposed to
mix audio in a V2 graph if all the mixer nodes are V1?
And the 3D mixer? Should we expect a V2 version in an upcoming OS
release?
Cheers
-chris
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives:
http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.