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Re: AUGraphInitialize in audio thread
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Re: AUGraphInitialize in audio thread


  • Subject: Re: AUGraphInitialize in audio thread
  • From: "Angus F. Hewlett" <email@hidden>
  • Date: Tue, 22 Apr 2003 21:08:58 +0100

Right, thanks for clearing that up... was a bit worried you were talking
about calling Render() directly from a lowlevel interrupt or driver code! :-O

At 06:52 PM 4/16/2003 -0700, Brian Willoughby wrote:
>Hello,
>
>Just to be clear, when I mentioned "breaking the paradigm" I wasn't talking
>about literally breaking specific functionality. I was referring to
standard
>coding practices for units similar to AudioUnits. It's a really good idea
to
>not go outside the constraints of the AudioUnit API. This is a bit vague,
>since I suppose it wasn't specifically written that you aren't supposed to
pop
>up an alert panel inside your DSP code.
>
>AudioUnits have a clear separation between the UI half and the DSP half.
>Therefore, the DSP half should not do anything with UI, including alert
panels.
>
>As far as what functionality besides UI might break, it really depends upon
>what you're attempting, and what context your code is in. See the
CoreAudio
>AudioUnits documentation for more information. I believe the
documentation is
>being improved as these new issues come up.
>
>Brian Willoughby
>Sound Consulting
>
>
>Begin forwarded message:
>
>Date: Thu, 10 Apr 2003 12:31:58 +0100
>From: "Angus F. Hewlett" <email@hidden>
>Subject: Re: AUGraphInitialize in audio thread
>
>At 02:30 PM 4/9/2003 -0700, Brian Willoughby wrote:
>
>>Considering your needs - to alert the user about insufficient licensing -
>>perhaps CoreAudio should allow for an exception to be raised, or add a
>unique
>>return code to indicate licensing restrictions. It would be up to the
>host app
>>to display the text of the exception, or to interpret the return code.
>>
>>It's a very common and powerful design principle to create code units which
>>have no UI. This technique allows them to be used in many more ways than
>>initially predicted. Breaking the paradigm by popping up alert panels is
>>probably something that will restrict the flexibility of AudioUnits.
>
>I must say, I have some reservations about this. Specifically, what other
>classes of functionality besides UI might break or be unsafe in these other
>uses? Or is it -only- UI that's affected?
>
>Also, is this restricted to Initialize(), or does it apply to constructors
>as well?
>
>Finally, with regard to error messages, how about a Property for "last
>error message". So, whenever the plug returns an error, it can set the
>contents of a text buffer (or even a more detailed structure) internally,
>which the host can receive via a GetProperty() call.
>
>Regards,
> Angus.
>
=======================================================
Angus F. Hewlett, Technical Director
FXpansion Audio UK Ltd - http://www.fxpansion.com
=======================================================
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References: 
 >Re: AUGraphInitialize in audio thread (From: "Angus F. Hewlett" <email@hidden>)
 >Re: AUGraphInitialize in audio thread (From: Marc Poirier <email@hidden>)
 >Re: AUGraphInitialize in audio thread (From: Brian Willoughby <email@hidden>)

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