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Re: Promoting AU, was Idle processing
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Re: Promoting AU, was Idle processing


  • Subject: Re: Promoting AU, was Idle processing
  • From: Anders Holck Petersen <email@hidden>
  • Date: Fri, 28 Feb 2003 05:40:47 +0100

From: Anders Holck Petersen <email@hidden>
Date: fre feb 28, 2003 05:32:08 Europe/Copenhagen
To: email@hidden
Subject: Re: Promoting AU, was Idle processing

FCP has a few simple audio effects, some of them realtime.
There is however no means of adding third party plug-ins.

I believe FCP is undergoing some heavy low level engine reconstruction
for the 3.5 or 4.0 release, as the app has gone OSX only.
Currently FCP uses the carbonsoundmanager via QT for it's audio
playback, and I HOPE they are going coreaudio for the next release.
( Being limited to 2 channels of capture is a b.... capturing a 90
minutes show with 4 channels takes 180 minutes for two pases)

Adding AU host code to that should be a no brain job from there
(Considering what programmers resides at Apple...)

Anders Holck


----- Original Message -----

Subject :
Re: Promoting AU, was Idle processing

To:
"core audio list" < email@hidden >

From:
"Stewart Moroney" < email@hidden >

Date:
Tue, 25 Feb 2003 20:19:16 -0000


Does FinalCut have any kind of audio fx system at the moment? If it
does
then I'd have thought that Au would replace it, just like logic. If it
doesn't then Au should be the 1st place FinalCut goes to get one. I
think
at the moment that the general consensus of users haven't grasped the
benefits of system level plug-ins over porting to carbon vst, and more
visibility of Au's to the everyday user experience of Osx (iTunes,
Quicktime
etc) rather than specialised audio production apps would help that.

Stewart
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