Re: Multitimbral Music Devices - Question and Proposal
Re: Multitimbral Music Devices - Question and Proposal
- Subject: Re: Multitimbral Music Devices - Question and Proposal
- From: James Chandler Jr <email@hidden>
- Date: Tue, 15 Jul 2003 12:20:54 -0700
On Tuesday, July 15, 2003, at 07:26 AM, Frank Hoffmann wrote:
The concept of multitimbral comes from hardware synthesizer, where it
made sense for cost reasons. But for the virtual studio there is
simply a lack of need for something like this. Hence somebody wants to
simulate a virtual instrument with say a drum machine and a synthesis
part, why shouldn't he create one Audio Unit for the drum machine and
one for the synthesis part? There is no disadvantage, but it buys you
a lot more flexibility. Of course the virtual counterfeit wouldn't
look exactly like the original anymore. But this point is mood, you
also can't simulate the feeling of actually touching the keys this > way.
I'm too dumb to argue the technical implementation aspects, but can see
why CUSTOMERS might appreciate multitimbral soft synths.
Ferinstance, if a user is in the habit of prototyping an arrangement
using generic GM instruments, and then replacing the tracks with real
live human musicians--
If the prototype project will have maybe a dozen midi tracks, and the
final project will have maybe a dozen MUTED midi tracks plus a dozen or
more LIVE audio tracks... The user may not be enthusiastic about the
extra work and clutter of adding an additional dozen "expendable"
softsynth tracks to the mixer window, just to get a MIDI prototype
working.
Have briefly toyed with the Roland VSC DirectX multitimbral synth in
Sonar. A single easy-to-setup mixer-window track occupied by a
multitimbral softsynth, could offer a definite "simplifying" advantage
for song prototype purposes.
James Chandler Jr.
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