Re: Private Parameters
Re: Private Parameters
- Subject: Re: Private Parameters
- From: Urs Heckmann <email@hidden>
- Date: Wed, 16 Jul 2003 01:54:22 +0200
Am Mittwoch, 16.07.03, um 01:05 Uhr (Europe/Berlin) schrieb Glenn
Olander:
James Coker wrote:
On Tuesday, July 15, 2003, at 03:34 PM, Glenn Olander wrote:
I can live with that, but it seems like a narrow definition
of parameter, especially since only #3 will apply to the
majority of plugins. (can anyone seriously see a generic UI
for any major plugins which have been released in the past
year?)
In FinalCut you can. I think some other hosts (LIVE) allow
plugins (VST in that case) to be used w/ a generic UI.
:-). Trust me, a generic GUI has never and will never be used
for plugins like all the recent releases (Absynth, OhmBoyz,
Crystal, Zoyd, Mach 5, Kontakt, etc.)
Hehe. FCPro doesn't host Music Devices, right? - Maybe this is because
MDs tend to blow up generic guis by their sheer average number of
parameters?
Haha, could anyone do me the favour and send me a screenshot with
FCPro's generic gui for More Feedback Machine? (Or better yet, an NFR
of FCPro? 8-)
Alternatively, we could add a flag to
parameter info that says whether a parameter is automatable
or not. That would seem like a useful thing to have in the
long run.
I assume that if the parameter is readable and writeable,
I can (and will) send it automation data. I also use those
flags to determine which parameters to listen to for changes
so that I can capture 'scene' data separate from the normal
AU preset mechanism.
That's my point, we currently have to assume. But, if everyone
is happy with the narrow definition of parameter, then that
assumption is a safe one.
I think to remember that during the initial private parameters
discussion some months ago, it was exactly defined that private params
would just not be exposed via the parameter list. Hence they could be
used to quickl'n'dirty do arbitrary, non-blocking gui <-> dsp
communications, without needing to set up Properties stuff.
Furtherly, Marc provided us with an Audio Unit that made unequaled use
of this mechanism. That was "RMS Buddy". You can look at the source via
www.destroyfx.org - down in the cvs repository...
Hope this helps,
;) Urs
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