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Re: more AU info and plugins (should be "I need to share data")
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Re: more AU info and plugins (should be "I need to share data")


  • Subject: Re: more AU info and plugins (should be "I need to share data")
  • From: Urs Heckmann <email@hidden>
  • Date: Sun, 22 Jun 2003 10:11:38 +0200

Am Sonntag, 22.06.03, um 08:45 Uhr (Europe/Berlin) schrieb Airy Andri:

Le dimanche, 22 juin 2003, ` 02:24 Europe/Paris, Urs Heckmann a icrit :

Hmmm, you could printf the ComponentInstance pointer to the console. Then you launch a little commandline tool you've written in about 4 minutes which takes this number as argument. Your command line tool does nothing else than calling AUParameterSet with that argument and some reasonable values.

You don't seriously think this is going to work, Urs ???
This is MacOS X, not MacOS 9...

Airy

Am Sonntag, 22.06.03, um 03:00 Uhr (Europe/Berlin) schrieb Robert Grant:

Hello? Protected memory anyone? You can't have one process directly access the memory of another. Not unless there's a negotiated arrangement like a shared memory buffer.

You see, I can answer two mails in one go, so... 8-)

No seriously, I see that my example was too simple. It's been late yesterday and my first coffee today, so I havn't falsified myself, yet.

However, I don't see why there shouldn't be such client-server structures of audio apps in the future. There had been (are?) a few attempts to build virtual studios via the internet, where I think each client talked audio stream. I could easily imagine distributed view/dsp scenarios, like a central AU render farm here and some musicians playing live together on other continents. VSTlink already gives us a glimpse of this...

Besides, Component Manager is a wicked thingy. I wouldn't be surprised if it was easier than we think...

Cheers,

;) Urs (booting slowly today)
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 >Re: more AU info and plugins (should be "I need to share data") (From: Robert Grant <email@hidden>)

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