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Re: OT: Custom UI design tools
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Re: OT: Custom UI design tools


  • Subject: Re: OT: Custom UI design tools
  • From: James Chandler Jr <email@hidden>
  • Date: Tue, 27 May 2003 12:11:59 -0400

On Tuesday, May 27, 2003, at 08:13 AM, Jay Vaughan wrote:

Seems silly, to me, to be emulating synthesizers all the way to the knobs, which I think are crap controls anyway.

Sometimes I like "photo-realistic" GUI's, sometimes not. Eye candy can be nice for its own sake, same reason folks hang pictures on the wall, spend thousands of extra bucks for a "good looking car", or prefer Aqua appearance to MacOS 5 (GRIN).

For customers long-familiar with a specific hardware box, it can be a mnemonic, perceptual aid to glance at a "unique" control panel with which one is already familiar, rather than a big anonymous array of generic system sliders and buttons. In that neat orderly array of identical sliders, one must read the text to locate the desired control.

Product differentiation-- some big company that makes the most fantastic reverb in the world, might encounter difficulty convincing musicians to plunk down hundreds of dollars, if the UI is so generic that it looks identical to freeware reverb plugins (GRIN).

Regardless if a window is "photo-realistic" or uses generic controls vs custom controls, it can be truly useful if your favorite Compressor plugin looks entirely different from your favorite Reverb plugin. Makes it faster to identify windows "at a glance". If all the plugins have the same anonymous orderly rows of sliders and buttons, must "look twice" to find the desired window. When you have to think about the program, it can get your mind off the music, which is the main task at hand.

IMO, a poorly done "photo-realistic" panel is much worse than a generic window. There are numerous examples of ugly badly-rendered controls.

Conversely, one can find numerous examples where great care was taken to draw a pretty panel, but the program's UI handling is so bad that the panel is practically unusable.

It takes a LOT of time and trouble to program a good photo-realistic panel. Is desirable to have an actual artist on-board, because many programmers have terrible taste in graphics and layout (GRIN).

International translation/localization can be difficult on photo-realistic panels, compared to ordinary vanilla interfaces. Typical translators (from my experience) don't have programming chops. Each locale can require significant programmer intervention.

Those are reasons I don't do "fancy" interfaces lately. There isn't enough time, and localization is too big a chore.

James Chandler Jr.
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 >Re: OT: Custom UI design tools (From: Jay Vaughan <email@hidden>)

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