Re: [genuine] Re: nib files in Sample AU
Re: [genuine] Re: nib files in Sample AU
- Subject: Re: [genuine] Re: nib files in Sample AU
- From: Luke Bellandi <email@hidden>
- Date: Fri, 9 Jan 2004 10:44:21 -0800
Hi Jacques,
That SDK is older than the Panther SDK (April 2003 vs. October 2003)
and doesn't have the CocoaUI target in the SampleEffect project.
You'll need to reinstall Panther Developer tools to get those examples
back.
Luke.
On Jan 9, 2004, at 10:31 AM, jacques couzteau wrote:
>
>
Am 09.01.2004 um 18:53 schrieb Luke Bellandi:
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>
>
>
> On Jan 9, 2004, at 3:57 AM, jacques couzteau wrote:
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>
>
>> Where did the file SampleEffectUI.nib come from? What did i do to
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>> create it?
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>>
>
>> In order to fully understand what i need to do to correctly implent
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>> proper interfaces (cocoa and generic) i decided to start from
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>> scratch. After reinstalling CoreAudio-Sample Code my fresh SampleAU
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>> has no SampleEffectUI.nib in English.lproj.
>
>
>
> How did you reinstall it? The only way to get the SDK is by
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> (re)installing Panther. Sounds like the reinstall didn't work
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> correctly if you're missing files.
>
>
thers is an installer at apple's developer connection in the audio
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section called "CoreAudio SDK". that's what i installed. it's filename
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is CoreAudioSDKApril2003.dmg.bin and is dated from 24 Apr 2003.
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>
is that wrong to install this?
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>
thanks for your reply.
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>
jacques
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>
>
>
>
>> Neither does it have targets to build the UIs (CocoaUI, AU +
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>> CocoaUI) . Additionally my modified SampleAU has more targets
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>> (ReverseOfflineUnit, OfflineTestCode)
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>> I wonder where did the file and the targets come from? I assume i
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>> must have done something that i can't reproduce. I also did not
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>> realize the consequences when i did it.
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>>
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>> Please help. Thank you!
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>>
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>>
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>> Am 07.01.2004 um 19:32 schrieb Michael Hopkins:
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>>
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>>> Jacques,
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>>>
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>>> The SampleEffectUI.nib is used for the cocoa UI for the
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>>> SampleEffectUnit while the Localizable.strings are used for the
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>>> parameter names in the Generic Carbon UI. If you are running the
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>>> sample effect unit in a carbon host such as AudioUnitHosting, you
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>>> will see the carbon UI only and not the cocoa ui. To see this
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>>> version of the UI, you will need to use a cocoa host. There is a
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>>> cocoa host in the SDK that you can use to display the cocoa-based
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>>> UI.
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>>>
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>>> Hope this clarifies things.
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>>>
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>>> -Michael
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>>>
>
>>> On Jan 7, 2004, at 8:37 AM, jacques couzteau wrote:
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>>>
>
>>>> hello,
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>>>>
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>>>> I ' ve recently started to develeop my own audioUnits. I just
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>>>> finished
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>>>> my first delay based on SampleEffectUnit. It works too. :)
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>>>>
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>>>> when i was sorting my stuff i copied all the source files to a
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>>>> different folder opened the project and tried to compile. the
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>>>> compiler
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>>>> complained that it was missing a sth: English.lproj
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>>>>
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>>>> So i added it from my backup and my AU compiled. But what
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>>>> surprised me
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>>>> was what i saw after opening the nib file: the interface of
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>>>> theSampleEffectUnit but not the modified interface that i used for
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>>>> my
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>>>> AU. To build the interface i modified my SampleEffectUnit class
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>>>> and the
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>>>> file Localizable.strings that is in English.lproj. That way
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>>>> sucessfully
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>>>> changed the labels the Units and the number of sliders. They are
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>>>> all
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>>>> working. I didn't fully understand what i was doing but since it
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>>>> worked
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>>>> i didn'r bother to investigate any further.
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>>>>
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>>>> Is it correct that the file "SampleEffectUI.nib" ist not used when
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>>>> the
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>>>> AU is being buit?
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>>>>
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>>>> How can I use interface Builder to design my UI?
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>>>>
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>>>> Have i introtuced an inconcistency by manipulating files without
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>>>> using
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>>>> interface builder?
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>>>>
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>>>> thanks for enlightening me on this issue. cheerz
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>>>>
>
>>>> jc
>
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>
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