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Re: [genuine] Re: nib files in Sample AU
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Re: [genuine] Re: nib files in Sample AU


  • Subject: Re: [genuine] Re: nib files in Sample AU
  • From: jacques couzteau <email@hidden>
  • Date: Fri, 9 Jan 2004 19:31:56 +0100

Am 09.01.2004 um 18:53 schrieb Luke Bellandi:

>
> On Jan 9, 2004, at 3:57 AM, jacques couzteau wrote:
>
>> Where did the file SampleEffectUI.nib come from? What did i do to
>> create it?
>>
>> In order to fully understand what i need to do to correctly implent
>> proper interfaces (cocoa and generic) i decided to start from
>> scratch. After reinstalling CoreAudio-Sample Code my fresh SampleAU
>> has no SampleEffectUI.nib in English.lproj.
>
> How did you reinstall it? The only way to get the SDK is by
> (re)installing Panther. Sounds like the reinstall didn't work
> correctly if you're missing files.

thers is an installer at apple's developer connection in the audio
section called "CoreAudio SDK". that's what i installed. it's filename
is CoreAudioSDKApril2003.dmg.bin and is dated from 24 Apr 2003.

is that wrong to install this?

thanks for your reply.

jacques


>
>> Neither does it have targets to build the UIs (CocoaUI, AU + CocoaUI)
>> . Additionally my modified SampleAU has more targets
>> (ReverseOfflineUnit, OfflineTestCode)
>> I wonder where did the file and the targets come from? I assume i
>> must have done something that i can't reproduce. I also did not
>> realize the consequences when i did it.
>>
>> Please help. Thank you!
>>
>>
>> Am 07.01.2004 um 19:32 schrieb Michael Hopkins:
>>
>>> Jacques,
>>>
>>> The SampleEffectUI.nib is used for the cocoa UI for the
>>> SampleEffectUnit while the Localizable.strings are used for the
>>> parameter names in the Generic Carbon UI. If you are running the
>>> sample effect unit in a carbon host such as AudioUnitHosting, you
>>> will see the carbon UI only and not the cocoa ui. To see this
>>> version of the UI, you will need to use a cocoa host. There is a
>>> cocoa host in the SDK that you can use to display the cocoa-based
>>> UI.
>>>
>>> Hope this clarifies things.
>>>
>>> -Michael
>>>
>>> On Jan 7, 2004, at 8:37 AM, jacques couzteau wrote:
>>>
>>>> hello,
>>>>
>>>> I ' ve recently started to develeop my own audioUnits. I just
>>>> finished
>>>> my first delay based on SampleEffectUnit. It works too. :)
>>>>
>>>> when i was sorting my stuff i copied all the source files to a
>>>> different folder opened the project and tried to compile. the
>>>> compiler
>>>> complained that it was missing a sth: English.lproj
>>>>
>>>> So i added it from my backup and my AU compiled. But what surprised
>>>> me
>>>> was what i saw after opening the nib file: the interface of
>>>> theSampleEffectUnit but not the modified interface that i used for
>>>> my
>>>> AU. To build the interface i modified my SampleEffectUnit class and
>>>> the
>>>> file Localizable.strings that is in English.lproj. That way
>>>> sucessfully
>>>> changed the labels the Units and the number of sliders. They are all
>>>> working. I didn't fully understand what i was doing but since it
>>>> worked
>>>> i didn'r bother to investigate any further.
>>>>
>>>> Is it correct that the file "SampleEffectUI.nib" ist not used when
>>>> the
>>>> AU is being buit?
>>>>
>>>> How can I use interface Builder to design my UI?
>>>>
>>>> Have i introtuced an inconcistency by manipulating files without
>>>> using
>>>> interface builder?
>>>>
>>>> thanks for enlightening me on this issue. cheerz
>>>>
>>>> jc
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  • Follow-Ups:
    • Re: [genuine] Re: nib files in Sample AU
      • From: Luke Bellandi <email@hidden>
References: 
 >nib files in Sample AU (From: jacques couzteau <email@hidden>)
 >Re: nib files in Sample AU (From: Michael Hopkins <email@hidden>)
 >Re: nib files in Sample AU (From: jacques couzteau <email@hidden>)
 >Re: nib files in Sample AU (From: Luke Bellandi <email@hidden>)

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