Re: AU with OpenGL GUI
Re: AU with OpenGL GUI
- Subject: Re: AU with OpenGL GUI
- From: "Mark's Studio" <email@hidden>
- Date: Tue, 23 Nov 2004 19:51:02 +0100
Yes i still haven't figured out what happens when the window is closed and why there is a difference in using the UI toggle button in the Rax window and using the
close button on the AU window?
But one thing i noted is that the view is never released ?
If i open one instance of the AU there is a thread starting and when the AU is removed from Rax the window it was in is not released
so the thread just keeps running.
I think it would be very good if there is a more strict rule as to how the host should handle the AU View,
or just follow the rules in the WritingCocoaAUUIs.pdf, it will always be the AU that crash the host that will look bad
even though it's the hosts fault.
On 23/11-2004, at 14:06, Robert Grant wrote:
Hey Os,
Cool UI! And very low CPU too by the looks of things. I was curious to try it out as the only other AU I know of that uses OpenGL is Mark's Spectrum Analyzer. That has a problem in Rax in that if you close the AU edit window and then reopen it the OpenGL display becomes blank.
I was curious to see if Minky Starshine had the same problem. Happily it doesn't :-)
Best and congratulations,
Robert.
On Nov 23, 2004, at 2:12 AM, Os wrote:
Hi,
you guys may be interested in my new plug-in, not for the sounds but for the fact that it has completely OpenGL-based GUI, which I've not seen anywhere else.
http://www.collective.co.uk/expertsleepers/minkystarshine.html
I wrote the GUI code with the intention of releasing it as an SDK eventually (à la Urs or Airy) - but it's not quite ready for that yet!
cheers,
os.
email@hidden
http://www.collective.co.uk/
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Peter Mark
Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078 Fax: +45 35366038
www.marks-studio.dk
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