Re: AU with OpenGL GUI
Re: AU with OpenGL GUI
- Subject: Re: AU with OpenGL GUI
- From: Robert Grant <email@hidden>
- Date: Tue, 23 Nov 2004 08:06:13 -0500
Hey Os,
Cool UI! And very low CPU too by the looks of things. I was curious to
try it out as the only other AU I know of that uses OpenGL is Mark's
Spectrum Analyzer. That has a problem in Rax in that if you close the
AU edit window and then reopen it the OpenGL display becomes blank.
I was curious to see if Minky Starshine had the same problem. Happily
it doesn't :-)
Best and congratulations,
Robert.
On Nov 23, 2004, at 2:12 AM, Os wrote:
Hi,
you guys may be interested in my new plug-in, not for the sounds but
for the fact that it has completely OpenGL-based GUI, which I've not
seen anywhere else.
http://www.collective.co.uk/expertsleepers/minkystarshine.html
I wrote the GUI code with the intention of releasing it as an SDK
eventually (à la Urs or Airy) - but it's not quite ready for that yet!
cheers,
os.
email@hidden
http://www.collective.co.uk/
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