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Re: AU with OpenGL GUI
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Re: AU with OpenGL GUI


  • Subject: Re: AU with OpenGL GUI
  • From: Robert Grant <email@hidden>
  • Date: Tue, 23 Nov 2004 08:06:13 -0500

Hey Os,

Cool UI! And very low CPU too by the looks of things. I was curious to try it out as the only other AU I know of that uses OpenGL is Mark's Spectrum Analyzer. That has a problem in Rax in that if you close the AU edit window and then reopen it the OpenGL display becomes blank.

I was curious to see if Minky Starshine had the same problem. Happily it doesn't :-)

Best and congratulations,

Robert.

On Nov 23, 2004, at 2:12 AM, Os wrote:

Hi,

you guys may be interested in my new plug-in, not for the sounds but for the fact that it has completely OpenGL-based GUI, which I've not seen anywhere else.

http://www.collective.co.uk/expertsleepers/minkystarshine.html

I wrote the GUI code with the intention of releasing it as an SDK eventually (à la Urs or Airy) - but it's not quite ready for that yet!


cheers, os.

email@hidden
http://www.collective.co.uk/

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References: 
 >AU with OpenGL GUI (From: Os <email@hidden>)

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