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Re: Error in AudioUnitRender()
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Re: Error in AudioUnitRender()


  • Subject: Re: Error in AudioUnitRender()
  • From: Jeremy Sagan <email@hidden>
  • Date: Sat, 10 Dec 2005 13:24:02 -0500

Hello Doug,

When I do this with 2048 frames as shown below it succeeds with noErr however when I call AudioUnitRender
I get a kAudioUnitErr_TooManyFramesToProcess error every time. Is there any explanation for this? Is there anything else that could cause this?


I have tried this on both the reverb and the DLSMusicDevice.

FYI, it always works fine with 1024 frames.

Jeremy

On Dec 9, 2005, at 9:29 PM, Doug Wyatt wrote:

You can interrogate kAudioUnitProperty_MaximumFramesPerSlice and respect it -- or you can set it:

UInt32 frames = 2048;
AudioUnitSetProperty(myReverbAUInstance,
	kAudioUnitProperty_MaximumFramesPerSlice,
	kAudioUnitScope_Global,
	0,
	&frames,
	sizeof(frames));

Doug

On Dec 9, 2005, at 18:17, john wrote:

Hi,

Thanks Philippe, that's what I was looking for!

I implemented this and while using the Matrix Reverb I'm getting kAudioUnitErr_TooManyFramesToProcess. I'm sure (well, I hope) I can just reduce the frames (it is 2048 frames with floating point data), but is there any way to determine the maximum frame count without trial and error?

Thanks!

-- John

-- Doug Wyatt Core Audio, Apple

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  • Follow-Ups:
    • Re: Error in AudioUnitRender()
      • From: Jeremy Sagan <email@hidden>
References: 
 >Question about using AudioUnits (From: john <email@hidden>)
 >Re: Question about using AudioUnits (From: philippe wicker <email@hidden>)
 >Error in AudioUnitRender() (From: john <email@hidden>)
 >Re: Error in AudioUnitRender() (From: Doug Wyatt <email@hidden>)

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