Realtime effects
Realtime effects
- Subject: Realtime effects
- From: William Hall <email@hidden>
- Date: Mon, 5 Sep 2005 18:13:40 -0700 (PDT)
I'm trying to apply an AudioUnit such as an
AUMatrixReverb to audio coming from an input (line in,
etc) and output it to the default output. I'm new to
this, so I might be barking up the wrong tree. I
create a new AUGraph, add a HALOutput node to the
graph, then add a MatrixReverb node to the graph. I
then try to connect the output of the HALOutput node
to the MatrixReverb, and the output of that to the
input of the HALOutput node. I open the graph and
initialize it. Then I enable the input and output of
the HAL using AudioUnitSetProperty. Finally I call
AUGraphStart, but hear do not hear sound coming from
my input source. Am I going about this the wrong way?
Does anyone have any very simple sample code to do
something similar? I used the SimplePlayThru example
as my start point.
Thanks,
William Hall
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