Re: Realtime effects
Re: Realtime effects
- Subject: Re: Realtime effects
- From: William Stewart <email@hidden>
- Date: Thu, 8 Sep 2005 18:09:16 -0700
Have a look at the new SDK - there's some Simple examples explicitly
marked that should help as a starting point. PlayFile is probably a
good one.
Bill
On 05/09/2005, at 6:13 PM, William Hall wrote:
I'm trying to apply an AudioUnit such as an
AUMatrixReverb to audio coming from an input (line in,
etc) and output it to the default output. I'm new to
this, so I might be barking up the wrong tree. I
create a new AUGraph, add a HALOutput node to the
graph, then add a MatrixReverb node to the graph. I
then try to connect the output of the HALOutput node
to the MatrixReverb, and the output of that to the
input of the HALOutput node. I open the graph and
initialize it. Then I enable the input and output of
the HAL using AudioUnitSetProperty. Finally I call
AUGraphStart, but hear do not hear sound coming from
my input source. Am I going about this the wrong way?
Does anyone have any very simple sample code to do
something similar? I used the SimplePlayThru example
as my start point.
Thanks,
William Hall
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