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Re: Realtime effects
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Re: Realtime effects


  • Subject: Re: Realtime effects
  • From: William Stewart <email@hidden>
  • Date: Thu, 8 Sep 2005 18:09:16 -0700

Have a look at the new SDK - there's some Simple examples explicitly marked that should help as a starting point. PlayFile is probably a good one.

Bill

On 05/09/2005, at 6:13 PM, William Hall wrote:

I'm trying to apply an AudioUnit such as an
AUMatrixReverb to audio coming from an input (line in,
etc) and output it to the default output.  I'm new to
this, so I might be barking up the wrong tree.  I
create a new AUGraph, add a HALOutput node to the
graph, then add a MatrixReverb node to the graph.  I
then try to connect the output of the HALOutput node
to the MatrixReverb, and the output of that to the
input of the HALOutput node.  I open the graph and
initialize it.  Then I enable the input and output of
the HAL using AudioUnitSetProperty.  Finally I call
AUGraphStart, but hear do not hear sound coming from
my input source.  Am I going about this the wrong way?
 Does anyone have any very simple sample code to do
something similar?  I used the SimplePlayThru example
as my start point.

Thanks,

William Hall

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References: 
 >Realtime effects (From: William Hall <email@hidden>)

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