[OT] DRM vs. Audio (was Re: WireTap, CoreAudio's API, and system capture, and kexts...)
[OT] DRM vs. Audio (was Re: WireTap, CoreAudio's API, and system capture, and kexts...)
- Subject: [OT] DRM vs. Audio (was Re: WireTap, CoreAudio's API, and system capture, and kexts...)
- From: Daniel Jalkut <email@hidden>
- Date: Fri, 13 Jan 2006 11:01:45 -0500
On Jan 13, 2006, at 10:27 AM, Roy Lovejoy wrote: I wouldn't consider reasonable security to companies' DRM models a 'short coming' in an API, especially when it prevents casual developers from doing the equivalent of
while (AudioDataPresent()) { GetAudioData() WriteAudioDataToDisk() }
If DRM is going to be used as the rationale for such limitations, then it should be constrained only to the discussion of actually protected materials. Almost all of my iTunes audio files are unprotected, so limiting my ability to route the audio as I see fit is no more a "DRM model" than selling me a CD-Player without RCA audio outputs on the back. The wrong means to (possibly) the wrong ends.
Your argument presents the theoretical API as if it would be some kind of obscene "audio giveaway," but these are the privileges we have grown accustomed to with almost every type of data - on and off of the computer. Consider a photographer, who goes through life with the following mindset:
while (VisualDataPresent()) { GetVisualData(); WriteVisualDataToFilm(); }
The world's gone mad with DRM. The fact that technology allows us to violate laws is nothing new. The enforcement of those laws, where appropriate, needs to be kept separate from the technical empowerment our gadgets give us.
Daniel |
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