Re: Audio Units: sharing variable values between multiple channels
Re: Audio Units: sharing variable values between multiple channels
- Subject: Re: Audio Units: sharing variable values between multiple channels
- From: "Sophia Poirier [dfx]" <email@hidden>
- Date: Wed, 6 Sep 2006 09:44:41 -0400
Aside from what other people have mentioned, you can also override
ProcessBufferLists() from AUEffectBase rather than AUKernelBase /
NewKernel() / etc.
Sophia
On Sep 4, 2006, at 3:46 PM, Artemiy Pavlov wrote:
Hello list!
My question may be simple but I cannot find it in the guide.
When a host uses an Audio Unit to process multiple channels of
audio, it calls Process() one time per channel per each slice/
buffer. But I wonder, how can you make some variable have the same
value across all channels? E.g. let's say I want to pre-calculate
an envelope which will be the same for all channels.
Thanks for any help,
Artemiy.
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