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Re: 3D Mixer Equal Power Panning
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Re: 3D Mixer Equal Power Panning


  • Subject: Re: 3D Mixer Equal Power Panning
  • From: William Stewart <email@hidden>
  • Date: Thu, 12 Apr 2007 10:31:46 -0700


On 10/04/2007, at 3:05 PM, Bob Lang wrote:

Hi everyone

I see that the 3D mixer has an equal power panning option, but apparently no control to set the pan position.

The parameters for panning are: azimuth (left-right -180 to 180), elevation (up-down), distance

These are used to specify the location of the source for a particular input bus with the user being considered to be at the centre. The params are used regardless of the panning mode.

If you wanted to simulate a normal pan with this, then distance would be 1, elevation 0, and then you'd determine how large an angle you want to pan to (left/right)

How does one set the pan position using this mode? and does the same control also work in the stereo pass through mode?

Stereo pass through cannot have pan associated with it - the idea is to have a stereo input source go through the mixer untouched and mixed into the stereo channels (left/right) in the output


Bill


Thanks in advance

Bob


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  • Follow-Ups:
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References: 
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 >Re: NxM-Effects in Logic (From: Stefan Gretscher <email@hidden>)
 >Re: NxM-Effects in Logic (From: William Stewart <email@hidden>)
 >3D Mixer Equal Power Panning (From: Bob Lang <email@hidden>)

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