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Re: 3D Mixer Equal Power Panning
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Re: 3D Mixer Equal Power Panning


  • Subject: Re: 3D Mixer Equal Power Panning
  • From: Bob Lang <email@hidden>
  • Date: Thu, 12 Apr 2007 23:14:16 +0100

Hi Bill

Thanks for your reply.  I have some follow up questions ;-)

On 12 Apr 2007, at 18:31, William Stewart wrote:

The parameters for panning are: azimuth (left-right -180 to 180), elevation (up-down), distance

These are used to specify the location of the source for a particular input bus with the user being considered to be at the centre. The params are used regardless of the panning mode.

If you wanted to simulate a normal pan with this, then distance would be 1, elevation 0, and then you'd determine how large an angle you want to pan to (left/right)

I've already tried this with equal power panning and couldn't get it to work. Perhaps I made an error in my code. I'll try again and report back.



How does one set the pan position using this mode? and does the same control also work in the stereo pass through mode?

Stereo pass through cannot have pan associated with it - the idea is to have a stereo input source go through the mixer untouched and mixed into the stereo channels (left/right) in the output

That sounds reasonable. Can "stereo" pass through be extended to support multiple channels, say 5.1, or is it just limited to two?


Thanks in advance

Bob



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  • Follow-Ups:
    • Re: 3D Mixer Equal Power Panning - Follow up on panning
      • From: Bob Lang <email@hidden>
References: 
 >NxM-Effects in Logic (From: Stefan Huber <email@hidden>)
 >Re: NxM-Effects in Logic (From: Stefan Gretscher <email@hidden>)
 >Re: NxM-Effects in Logic (From: William Stewart <email@hidden>)
 >3D Mixer Equal Power Panning (From: Bob Lang <email@hidden>)
 >Re: 3D Mixer Equal Power Panning (From: William Stewart <email@hidden>)

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