Re: 3D Mixer Equal Power Panning
Re: 3D Mixer Equal Power Panning
- Subject: Re: 3D Mixer Equal Power Panning
- From: Bob Lang <email@hidden>
- Date: Thu, 12 Apr 2007 23:14:16 +0100
Hi Bill
Thanks for your reply. I have some follow up questions ;-)
On 12 Apr 2007, at 18:31, William Stewart wrote:
The parameters for panning are:
azimuth (left-right -180 to 180), elevation (up-down), distance
These are used to specify the location of the source for a
particular input bus with the user being considered to be at the
centre. The params are used regardless of the panning mode.
If you wanted to simulate a normal pan with this, then distance
would be 1, elevation 0, and then you'd determine how large an
angle you want to pan to (left/right)
I've already tried this with equal power panning and couldn't get it
to work. Perhaps I made an error in my code. I'll try again and
report back.
How does one set the pan position using this mode? and does the
same control also work in the stereo pass through mode?
Stereo pass through cannot have pan associated with it - the idea
is to have a stereo input source go through the mixer untouched and
mixed into the stereo channels (left/right) in the output
That sounds reasonable. Can "stereo" pass through be extended to
support multiple channels, say 5.1, or is it just limited to two?
Thanks in advance
Bob
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