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Re: How to add an Audio Unit to Kalimba?
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Re: How to add an Audio Unit to Kalimba?


  • Subject: Re: How to add an Audio Unit to Kalimba?
  • From: JJB <email@hidden>
  • Date: Mon, 07 Apr 2008 11:04:09 -0700


The actual system APIs are plain C (because C++ is horribly unsuited to defining system APIs.)
But there's a lot of utility code in the CoreAudio SDK (in /Developer/Examples/CoreAudio/PublicUtility/), and it's all C++ classes. You don't have to use that, but it helps, and the examples all use it.

Does this mean that we can use plain old 'C' for writing Audio Units plugins - I've been attempting to learn Objective-C so I could develop some rudimentary Audio Units. What would be the drawbacks of using C (assuming it is practical) instead of C++ or Objective-C?


- jjb
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  • Follow-Ups:
    • Re: How to add an Audio Unit to Kalimba?
      • From: "Kevin Dixon" <email@hidden>
References: 
 >How to add an Audio Unit to Kalimba? (From: Sam Jew <email@hidden>)
 >Re: How to add an Audio Unit to Kalimba? (From: Jens Alfke <email@hidden>)

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