Re: Custom Carbon Views in AudioUnits?
Re: Custom Carbon Views in AudioUnits?
- Subject: Re: Custom Carbon Views in AudioUnits?
- From: "P. Grütter" <email@hidden>
- Date: Thu, 24 Apr 2008 18:31:37 +0200
Have you seen the drawtest example of VSTGUI? I think that's what you
need!
Cheers, Paul
Hi all,
is there a way to create a custom (not generic) Carbon view (HIView)
for my AudioUnit? The only mention of it I can find is in the Audio
Unit Programming Guide. In chapter 3, it has this information:
1. The host application calls the GetProperty method on an audio unit
to find out if it has a custom
view, as shown in Listing 3-1. If the audio unit provides a Cocoa
view, the audio unit should
implement the kAudioUnitProperty_CocoaUI property. If the audio unit
provides a Carbon
view, the audio unit should implement the
kAudioUnitProperty_GetUIComponentList property.
The rest of this sequence assumes the use of a Cocoa custom view.
But that's all I can find. I don't see anywhere an example which
shows how to implement the kAudioUnitProperty_GetUIComponentList
property, or any documentation at all about that property, either on
ADC or on a general web Google search (or in my previous emails from
this list).
I thought maybe MultitapAU used a custom Carbon view, but, if I'm
not mistaken, that's a *generic* Carbon view. It's what I've been
basing my view class on so far, but I don't see how to turn it into a
*custom* view.
Does anyone know of an example anywhere which implements a custom
Carbon GUI? Or any documentation of how to "implement" that
kAudioUnitProperty_GetUIComponentList property?
Thanks,
-Howard
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