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Re: Custom Carbon Views in AudioUnits?
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Re: Custom Carbon Views in AudioUnits?


  • Subject: Re: Custom Carbon Views in AudioUnits?
  • From: "P. Grütter" <email@hidden>
  • Date: Thu, 24 Apr 2008 18:31:37 +0200

Have you seen the drawtest example of VSTGUI? I think that's what you need!
Cheers, Paul


Hi all,

	is there a way to create a custom (not generic) Carbon view (HIView)
for my AudioUnit?  The only mention of it I can find is in the Audio
Unit Programming Guide.  In chapter 3, it has this information:

1.	The host application calls the GetProperty method on an audio unit
to find out if it has a custom
	view, as shown in Listing 3-1. If the audio unit provides a Cocoa
view, the audio unit should
	implement the kAudioUnitProperty_CocoaUI property. If the audio unit
provides a Carbon
	view, the audio unit should implement the
kAudioUnitProperty_GetUIComponentList property.
	The rest of this sequence assumes the use of a Cocoa custom view.

	But that's all I can find.  I don't see anywhere an example which
shows how to implement the kAudioUnitProperty_GetUIComponentList
property, or any documentation at all about that property, either on
ADC or on a general web Google search (or in my previous emails from
this list).

	I thought maybe MultitapAU used a custom Carbon view, but, if I'm
not mistaken, that's a *generic* Carbon view.  It's what I've been
basing my view class on so far, but I don't see how to turn it into a
*custom* view.

	Does anyone know of an example anywhere which implements a custom
Carbon GUI?  Or any documentation of how to "implement" that
kAudioUnitProperty_GetUIComponentList property?

Thanks,
	-Howard

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