Re: threads
Re: threads
- Subject: Re: threads
- From: Jeff Moore <email@hidden>
- Date: Fri, 11 Jan 2008 09:46:36 -0800
While it is a C++ program (like pretty much all of our sample code), the DefaultOutputUnit project in our SDK is what you want to look at. You can find it on your disk here: /Developer/Examples/CoreAudio/SimpleSDK/DefaultOutputUnit
On Jan 11, 2008, at 6:38 AM, Roland Silver wrote: The reason I used your code in my program was that I could start with it as working code, actually producing a sound, without having to educate myself into the intricacies of CoreAudio. Can you suggest a demo/tutorial program, written in C, that uses an "output audio unit" to actually produce sound, that I can use as a starting point for my own program? --RS On 2008Jan09, at 13:47, james mccartney wrote: On Jan 6, 2008, at 5:00 AM, Roland Silver wrote: I'm using the Sinewave class from James McCartney's Sinewave demo as the back-end for making audible sounds
That code should not be used for anything. It is very old code that makes certain assumptions about your hardware without checking. I suggest using an output audio unit instead.
I no longer link to that page from my home page, but others do, so I guess I need to obliterate it completely.
--
Jeff Moore Core Audio Apple
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References: | |
| >threads (From: Roland Silver <email@hidden>) |
| >Re: threads (From: David Duncan <email@hidden>) |
| >Re: threads (From: Roland Silver <email@hidden>) |
| >Re: threads (From: james mccartney <email@hidden>) |
| >Re: threads (From: Roland Silver <email@hidden>) |