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reliable Audio Unit suspend equivalent
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reliable Audio Unit suspend equivalent


  • Subject: reliable Audio Unit suspend equivalent
  • From: email@hidden
  • Date: Mon, 17 Nov 2008 01:23:20 -0700

Hi,

maybe I missed something the Audio Unit doc, so I am asking the question here, after searching the archives for a while: is there any reliable way within an Audio Unit to know that processing has been stopped? Something like the "suspend" function in VST or "Uninitialize" in DirectX?

It seems the UnInitialize (Cleanup) methods of Audio Units are only called before the Audio Unit is destroyed, and the Reset function is called bedore processing actually starts. Since most hosts do not implement it, checking the host transport status is not reliable at all.

Thanks!


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