reliable Audio Unit suspend equivalent
reliable Audio Unit suspend equivalent
- Subject: reliable Audio Unit suspend equivalent
- From: email@hidden
- Date: Mon, 17 Nov 2008 01:23:20 -0700
Hi,
maybe I missed something the Audio Unit doc, so I am asking the
question here, after searching the archives for a while: is there any
reliable way within an Audio Unit to know that processing has been
stopped? Something like the "suspend" function in VST or
"Uninitialize" in DirectX?
It seems the UnInitialize (Cleanup) methods of Audio Units are only
called before the Audio Unit is destroyed, and the Reset function is
called bedore processing actually starts. Since most hosts do not
implement it, checking the host transport status is not reliable at all.
Thanks!
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