Re: reliable Audio Unit suspend equivalent
Re: reliable Audio Unit suspend equivalent
- Subject: Re: reliable Audio Unit suspend equivalent
- From: William Stewart <email@hidden>
- Date: Mon, 17 Nov 2008 11:08:18 -0800
What is the problem you are tyring to deal with?
On Nov 17, 2008, at 12:23 AM, email@hidden wrote:
Hi,
maybe I missed something the Audio Unit doc, so I am asking the
question here, after searching the archives for a while: is there
any reliable way within an Audio Unit to know that processing has
been stopped? Something like the "suspend" function in VST or
"Uninitialize" in DirectX?
It seems the UnInitialize (Cleanup) methods of Audio Units are only
called before the Audio Unit is destroyed, and the Reset function is
called bedore processing actually starts. Since most hosts do not
implement it, checking the host transport status is not reliable at
all.
Thanks!
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