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Re: reliable Audio Unit suspend equivalent
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Re: reliable Audio Unit suspend equivalent


  • Subject: Re: reliable Audio Unit suspend equivalent
  • From: "tahome izwah" <email@hidden>
  • Date: Mon, 17 Nov 2008 09:28:09 +0100

How about simply not calling Render() or ProcessBufferLists() (or
using Reset() if you're using your own AUKernelBase derived class)?

--th

2008/11/17  <email@hidden>:
> Hi,
>
> maybe I missed something the Audio Unit doc, so I am asking the question
> here, after searching the archives for a while: is there any reliable way
> within an Audio Unit to know that processing has been stopped? Something
> like the "suspend" function in VST or "Uninitialize" in DirectX?
>
> It seems the UnInitialize (Cleanup) methods of Audio Units are only called
> before the Audio Unit is destroyed, and the Reset function is called bedore
> processing actually starts. Since most hosts do not implement it, checking
> the host transport status is not reliable at all.
>
> Thanks!
>
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