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Re: adding filter, flange or delay to SoundEngine effects
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Re: adding filter, flange or delay to SoundEngine effects


  • Subject: Re: adding filter, flange or delay to SoundEngine effects
  • From: tahome izwah <email@hidden>
  • Date: Fri, 13 Feb 2009 18:55:27 +0100

Look for a book called "Introduction to Signal Processing" by
Sophocles J Orfanidis, very good textbook on these things.

The math involved isn't really that heavy, not more than high school
math. A flanger is just a modulated delay line so they are the same
thing actually (and filters too, in a way, since they also involve a
delay).

"Downmixing" is something else (a spectral operation used to bring IF
down to baseband in radio communication), I believe you're just
referring to "mixing".

HTH
--th


2009/2/13 Morten Wagner <email@hidden>:
> Hi all
>
> I know this might be a too broad question - but still, i'm hoping for
> (pointers to) some help :-)
>
> I'm doing an iPhone app with small bits of music, played by using the
> SoundEngine sample provided in the iPhone SDK's. I'd like to be able to
> apply some extra effects to the sounds being played, like filter, flanger or
> maybe even delay.
>
> It probably involves some pretty heavy math - and maybe even some processing
> during run-time in some kind of heav-loop... but i don't know really, where
> to begin....
>
> ..also, i'd like to actually record the sounds being played (kind of a
> down-mix, really). For that, I haven't been able to find anything either...
>
> Comments, pointers, ideas more than WELCOME!!
>
> Thx, audio gurus
>
> /morten
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References: 
 >adding filter, flange or delay to SoundEngine effects (From: Morten Wagner <email@hidden>)

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