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adding filter, flange or delay to SoundEngine effects
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adding filter, flange or delay to SoundEngine effects


  • Subject: adding filter, flange or delay to SoundEngine effects
  • From: Morten Wagner <email@hidden>
  • Date: Fri, 13 Feb 2009 18:15:47 +0100

Hi all

I know this might be a too broad question - but still, i'm hoping for (pointers to) some help :-)

I'm doing an iPhone app with small bits of music, played by using the SoundEngine sample provided in the iPhone SDK's. I'd like to be able to apply some extra effects to the sounds being played, like filter, flanger or maybe even delay.

It probably involves some pretty heavy math - and maybe even some processing during run-time in some kind of heav-loop... but i don't know really, where to begin....

..also, i'd like to actually record the sounds being played (kind of a down-mix, really). For that, I haven't been able to find anything either...

Comments, pointers, ideas more than WELCOME!!

Thx, audio gurus

/morten
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