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Re: AudioUnit and iPhone
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Re: AudioUnit and iPhone


  • Subject: Re: AudioUnit and iPhone
  • From: William Stewart <email@hidden>
  • Date: Mon, 16 Feb 2009 11:11:57 -0800

There is currently no means to register an audio unit on the phone, and because the audio unit is not registered, AUGraph won't be able to find it -- so you can use AUGraph but it will only work with the audio units that Apple provides with the OS release

On Feb 14, 2009, at 10:20 AM, mm w wrote:

personaly (not alone), for all sound effects, I am using OpenAL,
even if I have only one source to mix, with no move effect,
it's enough easy to create a preset and just apply it on the src

Cheers!

On Sat, Feb 14, 2009 at 7:17 AM, Gabriele Palmas
<email@hidden> wrote:
Hi all,
I'm trying to add a simple audio unit (i.e. tremolo) to my iPhone code. I'm
lost and I was wondering if Apple provide an example how to do it.
Can anyone point me in the right direction?
Thank you for the help!


Gabriele

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-- -mmw _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden

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References: 
 >AudioUnit and iPhone (From: Gabriele Palmas <email@hidden>)
 >Re: AudioUnit and iPhone (From: mm w <email@hidden>)

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