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Re: Cocoa and future
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Re: Cocoa and future


  • Subject: Re: Cocoa and future
  • From: Jens Alfke <email@hidden>
  • Date: Fri, 20 Feb 2009 11:36:42 -0800


On Feb 20, 2009, at 11:31 AM, john smith wrote:

I think that's the answer to the problem... OpenGL... That should work.

I would use Quartz instead. It's easier and lighter-weight, if all you want to do is blit a pixmap. OpenGL will create a separate "surface" frame buffer for the view, and the window server then has to go to some efforts to overlay it on the window's main frame buffer.

You can very easily get a Quartz CGContext from the view while drawing, and it should only take a few lines of code to blit your pixmap into it.

—Jens

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References: 
 >Audio unit hosting (From: James Membrez <email@hidden>)
 >Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: tahome izwah <email@hidden>)
 >FW: Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: Jens Alfke <email@hidden>)
 >RE: Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: David Duncan <email@hidden>)
 >RE: Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: tahome izwah <email@hidden>)
 >RE: Cocoa and future (From: john smith <email@hidden>)
 >Re: Cocoa and future (From: Shawn Erickson <email@hidden>)
 >RE: Cocoa and future (From: john smith <email@hidden>)

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