Re: Cocoa and future
Re: Cocoa and future
- Subject: Re: Cocoa and future
- From: Jens Alfke <email@hidden>
- Date: Fri, 20 Feb 2009 11:36:42 -0800
On Feb 20, 2009, at 11:31 AM, john smith wrote: I think that's the answer to the problem... OpenGL... That should work.
I would use Quartz instead. It's easier and lighter-weight, if all you want to do is blit a pixmap. OpenGL will create a separate "surface" frame buffer for the view, and the window server then has to go to some efforts to overlay it on the window's main frame buffer.
You can very easily get a Quartz CGContext from the view while drawing, and it should only take a few lines of code to blit your pixmap into it.
—Jens |
Attachment:
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden