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Re: Where can I learn about audio software design?
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Re: Where can I learn about audio software design?


  • Subject: Re: Where can I learn about audio software design?
  • From: Brian Willoughby <email@hidden>
  • Date: Fri, 27 Feb 2009 10:40:44 -0800

There's the MTCoreAudio.framework, if you want a high-level object-oriented version of CoreAudio.

There's also Max/MSP if you want a scripting-language-based audio/video programming environment.  Many beginning programmers are working in Max/MSP.

Brian


On Feb 27, 2009, at 10:28, Jens Alfke wrote:
On Feb 26, 2009, at 5:38 PM, Marcelo Cicconet wrote:

or there are tips and tricks specific for audio that
someone has already packaged in a book or article or blog?

Last I checked, there were no books that covered CoreAudio, unfortunately.

I have to say, I find CoreAudio one of the most complex APIs in the Mac OS (its closest rival would be security/crypto, IMHO.) There's a lot of low-level messing around with data structures, callbacks, and (if you want to use Apple's utilities) C++ classes. If you're not confident in your programming skills, this might be a very frustrating technology to learn.

Have you looked at alternatives? QTKit is a lot higher level; it's limited in the audio stuff it can do, but it might be useful. There's a cross-platform API called OpenAL; I don't really know anything about it, though.

Does anyone know if there are any really high-level, scripting-language-based audio programming environments? The audio equivalent of things like Processing or NodeBox for graphics, or PyGame for games.

—Jens

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References: 
 >Where can I learn about audio software design? (From: Marcelo Cicconet <email@hidden>)
 >Re: Where can I learn about audio software design? (From: Jens Alfke <email@hidden>)

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