On Feb 26, 2009, at 5:38 PM, Marcelo Cicconet wrote: or there are tips and tricks specific for audio that someone has already packaged in a book or article or blog?
Last I checked, there were no books that covered CoreAudio, unfortunately.
I have to say, I find CoreAudio one of the most complex APIs in the Mac OS (its closest rival would be security/crypto, IMHO.) There's a lot of low-level messing around with data structures, callbacks, and (if you want to use Apple's utilities) C++ classes. If you're not confident in your programming skills, this might be a very frustrating technology to learn.
Have you looked at alternatives? QTKit is a lot higher level; it's limited in the audio stuff it can do, but it might be useful. There's a cross-platform API called OpenAL; I don't really know anything about it, though.
Does anyone know if there are any really high-level, scripting-language-based audio programming environments? The audio equivalent of things like Processing or NodeBox for graphics, or PyGame for games.
—Jens |