Re: XCode AU project template issue
Re: XCode AU project template issue
- Subject: Re: XCode AU project template issue
- From: Walt <email@hidden>
- Date: Mon, 2 Nov 2009 05:44:23 -0700
Considering the number of times this has been broken, and the number
of times developers have posted to this very list to ask about why the
supplied sample code does not run out of the box, would it be too much
trouble to ask that building/running the CocoaAU template be added as
a regression test case to XCode?
Speaking as a developer who spent quite enough time debugging a
previous incarnation of the "broken template" bug when I had to write
my first AU under a tight schedule...
<EXTREME EMPHASIS ADDED>WE WOULD SINCERELY APPRECIATE IT.</TYVM>
\Walt
---
PS Keep up the good work, Stephan! ;)
On Nov 2, 2009, at 12:17 AM, tahome izwah wrote:
The Cocoa AU template is broken (once again). You might want to
replace it with the last working (modified) version that everybody
uses these days, it's available from here:
http://stephan.bernsee.com/BetterCocoaAU.zip
HTH
--th
2009/11/2 Aristotel Digenis <email@hidden>:
Hello,
it has been a while, but I have returned to OS X development and in
particular AudioUnits. I got myself a new iMac and created a new
AudioUnit
using XCode's project templates. The built plugin was not
recognised by
auval no matter what I tried. I spent ages scratching my head and
have found
the problem and believe this is a problem in the XCode project
template.
When looking in the project's info/settings, under the "build" tab
there is
the "architecture" settings. The defaults on my machine are:
Architectures: Standard (32/64-bit Universal)
Base SDK: Mac OS X 10.6
Build Active Architecture Only: Ticked
Valid Architectures: i386 ppc ppc64 ppc7400 ppc970 x86_64
The problem is "Build Active Architecture Only: Ticked" needs to be
set to
"Unticked' for auval to see the plugin. Are AudioUnits 32 or 64
bit? Are
they PPC or x86? Since the default project setting is to build only
the
native one (in my case x86_64 iMac) and it doesn't get recognised,
this
suggests that AudioUnits are ppc only? Surely a mistake or I am
missing
something.
Thanks,
Aristotel
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