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Re: AudioQueue performance on iPhone
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Re: AudioQueue performance on iPhone


  • Subject: Re: AudioQueue performance on iPhone
  • From: William Stewart <email@hidden>
  • Date: Tue, 10 Nov 2009 17:06:18 -0800

depends on the formats of the audio that you are using - but I would say you should be fine :)

On Nov 10, 2009, at 2:38 PM, Michael Becker wrote:

Hello all,

I'd like to ask about possible performance issues with the AudioQueue framework on the iPhone 3GS. Unfortunately I don't have any devices to test my code on at this moment, so I'd like to know if playing 8 (eight) AudioQueues synchronously on the iPhone could become a performance problem?

As of yet, I do not need any concise and thorough analysis, just a quick response à la "forget it" or "will probably run just fine" would be nice. The simulator naturally handles my code with ease, but I was told that the iPhones are a little different when it comes to performance (which is obvious).

Regards,
Michael _______________________________________________
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References: 
 >AudioQueue performance on iPhone (From: Michael Becker <email@hidden>)

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