Re: Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property
Re: Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property
- Subject: Re: Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property
- From: Chris Adamson <email@hidden>
- Date: Thu, 1 Apr 2010 09:01:17 -0400
Argh, never mind, I'm an idiot: I had two ASBDs: myASBD and myFormatDesc (the former a local, the latter an uninitialized ivar).
This is why you don't copy-and-paste code. Duh.
Setting the same stream format on bus1/output and bus0/input, then setting up a render proc on bus 0 input that just calls AudioUnitRender() on bus1 works as expected as a pass-through.
In fact, the use of kAudioUnitProperty_MakeConnection to connect bus 1's output to bus 0's input seems to work as desired, even on the device. Yay.
--Chris
On Mar 31, 2010, at 1:40 PM, Chris Adamson wrote:
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