On 2010-08-16, at 10:55 AM, Patrick Muringer wrote:
> What I have in mind is a graphic grid (16 x 5 or 6), 16 being the steps (4
> steps for each beat) and 5 or 6 tracks.
> Each square of the grid can be on or off, depending of the user touch on
> each square.
> Thus, I was thinking of a thread for timing purpose and a struct for the
> samples (sample path and time for play according to the position of the
> sample in the grid). That's why I started with the metronome.
>
> As far as I red, I did not found that Core Midi was available for the
> iphone. I may be wrong.
>
> Again, I really do not know what could be a common algorithm for a step
> sequencerŠ
>
> And by doing a long looped MusicSequence, I see two concerns:
> What if you want to dynamically change the length of it?
> How do you synchronize audio and graphic?
>
> Cheers.
>
> Patrick
>
>
> I was thinking about some thread running the timing stuff and a struct
> table with the
>
> On 8/16/10 6:56 PM, "James Maxwell" <
email@hidden> wrote:
>
>> I'm actually curious about this question as well.
>> Now, forgive me if this sounds really ridiculous, but wouldn't it make
>> sense to just create a reasonably long, looped MusicSequence, write the
>> metronome clicks to the sequence, then play the sequence? I mean, then
>> you're leaning on the timing of Core MIDI itself. Is that just stupid?
>>
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