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Re: rumours of "bad quality audio" [was need to hire}
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Re: rumours of "bad quality audio" [was need to hire}


  • Subject: Re: rumours of "bad quality audio" [was need to hire}
  • From: William Stewart <email@hidden>
  • Date: Wed, 24 Feb 2010 18:44:18 -0800

Good points all...

The point I raised was not necessarily (well, only partly!) meant as a challenge. If there are concerns however, then this is a completely legitimate forum to raise them in, and I would want to encourage you to do so.

Bill

On Feb 24, 2010, at 1:24 PM, Steven Winston wrote:

Hello,

Just as a quick observation...  The iPhone itself is about as good at audio as most other embedded platforms, better than most, but not as good as some.  Apple honestly gets a LOT right, the iPhone OS has realtime audio capabilities (OpenAL) (android doesn't).  The audio pipeline is clean and easy to work with, albeit it would be nice if we had less restrictions (some restrictions are quite confusing/cumbersome).  However, In actual terms of quality, you are going to have the capabilities needed for the apps mentioned along with the capabilities for the project you're talking about here.  So Quality is really in your hands.
The areas that could be improved on the iPhone that are in other platforms are: could use more external speakers (N9500 Music Express, and a large portion of the next generation smart phones have this).  Prefer to also mount the speaker on the front rather than the back (probably would never happen due to issues such as front side real estate.).  Lastly, I'd want to see two mics on the iPhone as well.  The noise reduction capabilities offered by the second mic is of tremendous benefit.

Anyway, quality is quite good, could be better, but definitely good enough for this application.

Thanks,
Steve

On Wed, Feb 24, 2010 at 11:52 AM, contact <email@hidden> wrote:

On Feb 24, 2010, at 10:40, contact wrote:
Geez, I only asked! The guy wanted to use it for the Medical  purposes, so I thought I'd take a look at quality comparisons, as  it may influence choice of portable device used. 's all.

I think it's fair to say that the audio programming experience levels  of all iPhone developers spans a very wide range.  In other words,  reviewers who find audio quality to be lacking could merely be  suffering the consequences of entry-level programmers who don't  understand CoreAudio or the limitations of the low-power ARM  processor.  Particularly, the free software for the iPhone is  probably more likely to have audio quality issues.

If you're concerned about audio quality, then you'll need to  carefully design your desired quality aspects and look for specific  reviews or tests which are more scientifically based.  If you just  look at amateur reviews and blogs, then you can't really be sure that  the reviewer even knows what they're talking about.

Brian Willoughby
Sound Consulting

OK thanks for the replies folks.
I was concerned about what the Internet had said - that's why I asked on here, you see!

It's about the audio differences in transferring a project from a Mac to the iPhone, it looks like it'll be fine though, judging by the other apps mentioned.
Thanks again,
Dave.



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  • Follow-Ups:
    • Re: rumours of "bad quality audio" [was need to hire}
      • From: Admiral Quality <email@hidden>
References: 
 >Need to hire a software developer for a voice processing app! (From: Thomas David Kehoe <email@hidden>)
 >Re: Need to hire a software developer for a voice processing app! (From: Richard Dobson <email@hidden>)
 >Re: Need to hire a software developer for a voice processing app! (From: "Paul Sanders" <email@hidden>)
 >Re: Need to hire a software developer for a voice processing app! (From: "contact" <email@hidden>)
 >re: rumours of "bad quality audio" [was need to hire} (From: William Stewart <email@hidden>)
 >Re: rumours of "bad quality audio" [was need to hire} (From: "contact" <email@hidden>)
 >Re: rumours of "bad quality audio" [was need to hire} (From: Matthew Xavier Mora <email@hidden>)
 >Re: rumours of "bad quality audio" [was need to hire} (From: "contact" <email@hidden>)
 >Re: rumours of "bad quality audio" [was need to hire} (From: Brian Willoughby <email@hidden>)
 >Re: rumours of "bad quality audio" [was need to hire} (From: "contact" <email@hidden>)
 >Re: rumours of "bad quality audio" [was need to hire} (From: Steven Winston <email@hidden>)

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