Good points all...
The point I raised was not necessarily (well, only partly!) meant as a challenge. If there are concerns however, then this is a completely legitimate forum to raise them in, and I would want to encourage you to do so.
Bill
On Feb 24, 2010, at 1:24 PM, Steven Winston wrote: Hello,
Just as a quick observation... The iPhone itself is about as good at audio as most other embedded platforms, better than most, but not as good as some. Apple honestly gets a LOT right, the iPhone OS has realtime audio capabilities (OpenAL) (android doesn't). The audio pipeline is clean and easy to work with, albeit it would be nice if we had less restrictions (some restrictions are quite confusing/cumbersome). However, In actual terms of quality, you are going to have the capabilities needed for the apps mentioned along with the capabilities for the project you're talking about here. So Quality is really in your hands.
The areas that could be improved on the iPhone that are in other platforms are: could use more external speakers (N9500 Music Express, and a large portion of the next generation smart phones have this). Prefer to also mount the speaker on the front rather than the back (probably would never happen due to issues such as front side real estate.). Lastly, I'd want to see two mics on the iPhone as well. The noise reduction capabilities offered by the second mic is of tremendous benefit.
Anyway, quality is quite good, could be better, but definitely good enough for this application.
Thanks, Steve
On Wed, Feb 24, 2010 at 11:52 AM, contact <email@hidden> wrote:
On Feb 24, 2010, at 10:40, contact wrote:
Geez, I only asked! The guy wanted to use it for the Medical purposes, so I thought I'd take a look at quality comparisons, as it may influence choice of portable device used. 's all.
I think it's fair to say that the audio programming experience levels of all iPhone developers spans a very wide range. In other words, reviewers who find audio quality to be lacking could merely be suffering the consequences of entry-level programmers who don't understand CoreAudio or the limitations of the low-power ARM processor. Particularly, the free software for the iPhone is probably more likely to have audio quality issues.
If you're concerned about audio quality, then you'll need to carefully design your desired quality aspects and look for specific reviews or tests which are more scientifically based. If you just look at amateur reviews and blogs, then you can't really be sure that the reviewer even knows what they're talking about.
Brian Willoughby
Sound Consulting
OK thanks for the replies folks.
I was concerned about what the Internet had said - that's why I asked on here, you see!
It's about the audio differences in transferring a project from a Mac to the iPhone, it looks like it'll be fine though, judging by the other apps mentioned.
Thanks again,
Dave.
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