Re: Passing Data/ Objects from AUEffectBase to the Kernel
Re: Passing Data/ Objects from AUEffectBase to the Kernel
- Subject: Re: Passing Data/ Objects from AUEffectBase to the Kernel
- From: William Stewart <email@hidden>
- Date: Mon, 25 Jan 2010 20:50:41 -0800
the kernel can keep a pointer (it does already) to the "this" class
object that created it. So, you can just cast this to your subclass
type and get what you want from there. You can also subclass the
kernel and just add your own stuff in there
On Jan 21, 2010, at 12:28 PM, Bastian Schumacher wrote:
Hello
The AU reference says that one should overwrite the
AUEffectBase::initalize() method to allocate memory for an AU
effect. What is the resommended way to pass tan object from the
AUEffectBase to my Kernel (to actually use it in the DSP code)?
Thanks
Basti
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