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Re: Passing Data/ Objects from AUEffectBase to the Kernel
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Re: Passing Data/ Objects from AUEffectBase to the Kernel


  • Subject: Re: Passing Data/ Objects from AUEffectBase to the Kernel
  • From: William Stewart <email@hidden>
  • Date: Mon, 25 Jan 2010 20:50:41 -0800

the kernel can keep a pointer (it does already) to the "this" class object that created it. So, you can just cast this to your subclass type and get what you want from there. You can also subclass the kernel and just add your own stuff in there

On Jan 21, 2010, at 12:28 PM, Bastian Schumacher wrote:

Hello

The AU reference says that one should overwrite the AUEffectBase::initalize() method to allocate memory for an AU effect. What is the resommended way to pass tan object from the AUEffectBase to my Kernel (to actually use it in the DSP code)?

Thanks

Basti
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References: 
 >Passing Data/ Objects from AUEffectBase to the Kernel (From: Bastian Schumacher <email@hidden>)

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