Re: Problem with AudioQueueOfflineRender in iOS4
Re: Problem with AudioQueueOfflineRender in iOS4
- Subject: Re: Problem with AudioQueueOfflineRender in iOS4
- From: infrequent <email@hidden>
- Date: Fri, 2 Jul 2010 17:03:44 +0100
Doug,
>> There are some quite well known apps using offline rendering without issues like that.
Tbh, that was my thought as well. Since it works in the simulator, I
figured it might be some sort of resource starvation but Instruments
indicated otherwise (at least as far as memory and CPU cycles are
concerned). That left only threading and I've just gotten it to work
by moving the offline render method back onto the main thread. So
it's obviously some sort of contention issue (for me anyway). I'll
need to rethink my threading implementation, it seems, as I obviously
don't want it on the main thread. But it doesn't appear to be a bug
on your side.
Thanks and regards
Pierre
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